Odeland believes that her people are all direct decedents of the Goddess Odella. The
citizens do not hate or fear strangers, but they do not tolerate evangelistic efforts for other religions or gods. They
believe that other gods have rule over other lands, and reverence them, but Odella is their Goddess and only she is to be
worshiped by her people. Intermarriage is out of the question, because it would pollute the true bloodline of Odella.
Those who intermarry, and their offspring, are banished forever.
At the same time, Children of Odella do not try to proselytize those of other countries.
There would be no point, since only those of Odella's true bloodline can be her true children.
Her capital, Odelsburg is a port city surrounded on three sides by farmlands. To the
east is a bay leading to the ocean. There are tall stonewalls surrounding the whole city. The city is divided into four
sections by walls. At the center is a round walled area containing the palace. The outer areas of each section
of city are poorer. The closer you get to the palace, the better the homes and businesses are. In the east, there
is a busy port. The wall extends to this section also, but it has more points of access because of the amount of commerce
coming in.
Each of the sections to the north, west and south has a massive gate leading into the city,
with guard towers. There are inner gates between the sections as well. There are two gates into the palace area,
known as the Womb. These gates are in the port side and the western sections. The harbor to the east is protected
by gigantic crossbows that the size of station wagons.
In buildings in the cities and large towns of Odella are almost all made from bricks or stones,
with thatched roofs. Rich merchants and nobles usually have true tiled roofs. Peasants usually have earthen dwellings.
These dwellings are very comfortable though, with fireplaces and skins over the windows and doors. The roofs of these
dwellings are thatch. Many villages have a stone inn and church. The village knight always has a stone house with
a tile roof, though richer knight may have actual manor houses.
Races
A typical peasant son of Odella is 5' 6" tall and weighs 160 lbs. There are many larger
specimens out there though. They are a rugged and enduring people with long lanky muscles. Their coloring is light,
with blonde and brown hair predominating.
There are no minority races in Odeland. Foreigners are only allowed in the eastern section
of the city, or into the Womb if they have an audience with the queen. Visitors cannot own property in Odelsburg, but
can rent houses and buildings. No foreigner is allowed to stay for more than a year. Registration is strict and
passes are given for how long a visitor can stay based on their business. This does not apply to sailors who stay on
their ships, though the ships themselves are registered and given a time frame for departure as well. The church police
regulate all of this.
The church police strictly control relations between visitors and Odellans. It is illegal
for an Odellan to sleep with a visitor. The penalty goes from ten lashes to imprisonment. The punishment for an
Odellan woman having a child by a foreigner is for the mother and child to be banished from Odeland. The church does
not want half-breed children to dilute the sacred blood of the goddess.
The Queen and Religion
Her Holy, Divine Pureness, Esmarelda Odella Brianna Blackfler, Queen Mother of all the Children
of Odella and Sovereign of the Lands of Odella's Creation.
Odeland has a state religion. Everyone, From the Queen to the most common laborer, worships
the Goddess Odella. Everyone has worth, because they are all her direct descendants. There are monasteries and
churches throughout the country. Every village has a holy woman. Every large town has a massive church or cathedral.
The church holds much sway over society and holds grants to some lands within the ducal areas.
The Queen is head of the church. She appoints church officers from among the nobility.
The officers and clerics of the church help support the agendas of their Holy Queen Mother.
All of the upper church officials and local holy people are true daughter of Odella.
There are monastic orders for men as well. Each ducal area has a cardinal. The Womb is ruled over by the Queen
herself, in the religious arena. The Queen is also the ultimate authority of the church. She is the living embodiment
of the Spirit of Odella.
Odella is the only goddess or god worshiped in Odelsburg. The citizens know that there
are other gods, including the Great Mother of the World, but they worship Odella. She was out of favor with The Great
Mother when she started her own people. Her people are more loyal to her than even The Great Divine Mother.
The Mother can take the form of the world herself, with the oceans, lakes and rains being her
blood and other fluids. She is also a spirit who knows everything happening in her world. She can whisper in the wind
or speak into the hearts of men and women. Lastly, She can appear in the physical form of a beautiful woman.
She created sub-gods and sub-goddesses to help her shape and guide the people of her world.
These goddesses are not the land. They are spirit as well and can take human form.
The Mother also created many other servants for the goddesses. These servants either
were pure spirit, or had only physical form. There are immortal, physical being in her world. The gods and goddesses
were commanded to use these servants, and only these servants, to satisfy their physical longings. Relations with mortal
humans were forbidden.
One of the goddesses was the flirtatious Odella. She broke that commandment and slept
with mortal twins named Devlin and Damien. Odella bore two sons from the first union, Gerdon and Gerlow, and three daughters
from the second, Mona, Teressa and Hallow. The Mother was extremely upset with her and took away the people she was
to rule over. She gave these people to the care of the god Brock, who would one day be thought of as a mere saint by
the people of the Get Empire.
Odella was left with only Devlin, Damien and their children. Her Mother forbade her from
ever sleeping with mortals again, but had pity and let her keep her own children and let their fathers stay with them as well.
The lands of her people stood empty. She continued to bear the twin's children, until she had over ten boys and fifteen
girls. These children started to marry each other, cousin with cousin, and a new race was slowly born.
After a time, The Great Mother again took action again to punish Odella for her constant violations
of her laws. She demanded the bodily fluids of the children be spilled to atone. Odella was horrified. She
sacrificed herself on an altar, to appease her Mother. The Mother was horrified. She regretted driving her daughter
to such an action. Odella's children were in mourning, as was her mortal lover Devlin.
Odella was now only spirit and could not take mortal form. Her spirit form was now so
weak that she could not even speak into the hearts of her children to guide them. The Great Divine Mother took pity
on her and her children. She gifted Odella's oldest daughter Ophelia with the ability to hear the voice of her mother's
spirit, by actually putting that spirit in Ophelia's physical body. Odella's spirit co-mingled with Ophelia's, though
it did not overwhelm it.
The Divine Mother allowed the Children of Odella to remain a people. They prospered and
multiplied until they were a nation. The spirit of Odella has been passed down from mother to daughter for generations.
When the Queen dies, The Mother puts Odella's spirit in the heir.
Because the children of Odella have the blood of a goddess in them, they are all direct descendents
of Odella. This does not make them a stronger, or wiser people, but there do seem to be many miracles that happen to
even the most base and despised citizen. The Children of Odella still worship her for the sacrifice she made for them.
They acknowledge The Mother as the creator, but they worship Odella as their mother. This strikes many other nations,
especially Get, as being heretical. That heresy part of the reason Get and Odeland are old and bitter enemies.
The other reason is that they are in competition for a rich farming area and ocean trade routes to the spice rich Tarabethian
Islands.
Get believes in a Divine Father who used the Mother to bear her seed. They believe in
an Avatar called Merrick who bore the Father's spirit, but do not believe he was born divine. The oldest son descended
from him is still seen as an Avatar of the Divine Father and speaks with his voice, but is mortal. They view the other
gods and goddesses as being saints, but believe only in the worship of the Divine Father.
During the spring all Odeland celebrates a weeklong festival called The Festival of Rebirth.
During this time, in celebration of Odella's rebirth, they don colorful costumes and disguises and pretty much go crazy.
The Queen presides in public parades and passion plays in which she plays the Goddess Odella.
There is a priestess in each village. Everyone attends sixth day services. The
priestess can commission deputies to deal with violations of church law. The knight runs the administration, but it
is the priestess who is in charge of trying legal cases. A knight cannot remove, kill or imprison a priestess and would
be executed by the Queen if he or she did.
The Dukes and Lords
Odeland is almost a city-state. A queen who lives in the city of Odelsburg rules her.
There are four dukedoms that divide the capital city of Odelsburg and the lands around. The dukes are always men.
These dukes are responsible for enforcing the queen's will. They each have a defensive castle on the boards of Odeland.
The four dukedoms of Odeland are called by the cardinal points of the compass. For example,
the dukedom to the north is called The Northern Domain. Its duke is called The Duke of the North. The city walls
actually divide the four parts of the city. The dukedoms extend beyond the walls to the boarders. In the center
is a rounded area containing the Queen Mother's palace and gardens. It is merely called The Womb.
These dukes have knights under their service, to enforce their will. The knights have
sway over small village centers in the countryside surrounding Odella.
There are other minor lords within the queen's court, but they have very minor or no holdings.
Instead they are given leadership of various guilds, are in charge of the palace guards, or are given other commissions from
the queen. These court nobles simple hold the title "lord".
The Queen can elevate anyone she wishes to noble status. She cannot take away their noble status,
but can banish them, or kill them in cases of treason. Nobles must be careful not to cross the Queen. She could
take the title of duke away from one, whenever she wanted, and raise someone else in his or her place. In turn, the
dukes can appoint knights to rule at their discretion, but they must choose someone the Queen has already granted the title
"lord" to.
Both men and women use the same titles of nobility. If a woman named Amanda Lockhart
were made a knight, she would be called Sir Lockhart. If she were made a duke, she would be Duke Lockhart.
This means that there are only three hereditary titles of nobility, the queen, the duke and
the knight. These titles are passed down to the first-born child of the previous holder. If there is no first-born
child, then there is no heir. The heir of a knight does take on the responsibility for her father's rule over a village
area, but the queen can remove her if she does a bad job. She would not lose her nobility, but would be known only as
"lord". To be a knight is to be an active ruler over a regional area, as it is with being a duke.
If a landed lord has no living heir, then his oldest siblings oldest child is the heir.
If he does not have any nieces or nephews, then the queen chooses a new lord to take his position, upon his death.
The children of a duke or knight who are to the direct heir still hold the title "lord".
They frequently go to the court to try to gain an appointment in the Queen's government. All the officers of the navy
come from these lords. The officers of the standing army are all lords, not knights. The top officer of each region,
north, south, east and west, is called The Marshal. This is not a landed position.
In times of war, the knights will be put in charge of the local militias from their villages.
The militia units of neighboring areas are assigned a regular army officer who commands the knights during wartime.
This can lead to hard feelings. Do not think of a knight as being a guy in armor, jousting as much as the administrative
lord of a village.
Military and naval officers are lords who have proved their ability as soldiers. The
dukes appoint the marshals and the marshals appoint the army officers. Commoners can hold the rank of group leader and
be the head of a small unit.
Because any legitimate child of a noble is automatically a lord, there are more lords than
there are government positions, military commissions, or guild leaderships to be had. This leads to a very competitive
environment at court and in the military.
Each duke has a large trade town, with a castle, at the boarders of Odeland in each of their
respective directions. They serve as trade centers for the surrounding areas, but they also are defensive and sit on the borders
of Odeland. Each town has a standing guard, barracks, a command post, boiling oil post, and battlements. There
are towers on each wall corner. The first courtyard of each castle can be cut off and defended against, if invaders
take it.
Besides villages governed by knights, there are also small settlements with defensive keeps
at key points along the boarders of the country. Soldiers from other areas and small groups of permanent residents who
serve their needs inhabit these settlements. An army officer always has authority here. The knights in the area
must support these keeps, so that they do not have to grow their own food. This keeps the permanent residents at a minimum.
There is usually a village close enough for the soldiers to blow off steam when they have the need.
The Geography and Infrastructure
Mountains take much of it up to the north, the west and some of the south. To the north
and west there are farmlands between the mountains and the seas, with some forests thrown in. The south is very fertile
and grows more exotic fruits, such as Odeland's famous red grapes. To the east lies the coast. Parts of it are
rocky, but there are bays and inlets, as well as some long beaches. The capitol city, Odelsburg, lies by a large bay
and has a busy harbor.
To the north there are forests, as well as farmlands. The farmers grow potatoes, wheat,
alfalfa, barley, beans and other common crops. The northern forests are rich with wild berries, fruits and mushrooms.
Some of these forests are royal hunting preserves. They are carefully tended, since Odeland has limited sources of fresh
lumber and wild game. In the northern mountains are coal and copper mines. There are also a few scattered mines
of more precious materials, such as jewels, gold and silver. There are not to many hills leading up to the mountains,
in the north.
The northern ducal town sits near the ocean and under the mountains. It contains artisans
to work the metal from the mines and is a place local farmers can trade. It also serves to defend against tribes of
goblyns that raid into Odeland.
Each of the dukes employee defensive forces comprised of foot soldiers and cavalry. The cavalry
generally wear heavy, studded leather armor, with the richest chain. Few, but the highest ranking army officers
can afford full chain outfits. They can fight with spears, but in a close melee they quickly switch to long swords,
maces and short flails.
The foot soldiers wear a combination of quilted and leather armor, with steel, open-faced helmets.
They are drilled to fight in formation with short swords and shields and with longer pole arms. Select groups are also trained
as archers. Crossbows are just starting to be used, but their archers are quite skillful.
The knights of the villages are encouraged to train and maintain local militias. There
are groups of archers throughout the countryside who train when they can, but farm most of the time. Local men are also
trained to use whatever tools and impliments they have. Many spend the winters training to fight with the cudgel, the
staff or the sickle. They train with wooden short swords and shields as well, in case the army needs to conscript them.
The training in their own tools is against the day that the country is invaded before she can arm them properly.
The south boasts very fertile farmlands. Apples, peaches, grapes, vegetables of all varieties
and a few tropical fruits can be found here. There are also a bit of more common crops, such as alfalfa and wheat.
The southern ducal town is a thriving trade center for local farmers, though much of the goods
are shipped up canal to the capital. A canal has been dug that extends through the southern wall of the capital city
and then out toward the port. Fine wine and beer is a product of this area. Apples, grapes and peaches are grown
also. The end of the mountain range is in the south, though it is only the tip. The south has a few salt mines,
though much of the salt must be imported from other countries.
The south borders the Empire of Get. Odeland and Get are ancient and bitter enemies.
They have fought over ocean trade routes and fertile land for generations. There is a truce at the moment, but both
countries have encouraged pirates to attack the ships of the other. The governments secretly endorse these pirates.
As it stands, Get sends ships south to trade and Odeland sends them north. The amount of Get pirates to the south is
too strong. The duke of the East has been building up his navy though and there have been rumblings.
To the east, about twenty miles out, there is a very rocky island. On this island lies
the Castle of the Duke of the East. It is a strongly defended spot. There are scattered smaller islands that are
home to fisher folk. They are all beholden to the Duke of the East.
The eastern ducal town is smaller than the others. The island the town is on is very
rocky and easy to defend. It has a bay with a port. This port is a good shelter in storms. Most of the warships
of Odeland are stationed here. . The northern town is only twenty miles from the capital. It brings in supplies
from the mainland. It mostly makes money from services to sailors in port, but the north duke is allowed to tax the
ships coming into the capital and receives grants to keep the small, but well trained navy, strong. There are gigantic
crossbows that the size of station wagons protecting the harbor.
The navy of the eastern ducal town is made up of easy to maneuver sloops and powerful frigate.
The sloops have a low profile in the water; so can miss shoals and reefs that would gut deeper ships. They can sail
rings around galleons and even large warships. Mostly they are used to keep the waters around the capital free from
pirates. They also protect fishing fleets and guard against invasions.
The Frigates are massive warships that have mounted arbalests and archers with fire arrows
to attack other ships. Gunpowder has not been invented on "The Earth". Sailors generally carry short, heavy cutlasses.
The officers wear long swords, breastplates and helmets, though some now carry the foils and rapiers that have become fashionable
at court. The ships also carry marines that wear light quilted armor and carry short swords and round shields.
Because wood is at a premium in Odella, merchant ships and navy ships are highly valued and
well cared for and protected. Most buildings are built from clay and straw bricks or stone. Coal is a very common
heating supply, as no one would waste wood on heating, unless they live very near the forest and wanted to risk being caught
by the Queen's Rangers.
The southern ducal town is a thriving trade center for local farmers, though much of the goods
are shipped up canal to the capital. A canal has been dug that extends through the southern wall of the capital city
and then out toward the port. Fine wine and beer is a product of this area. Apples, grapes and peaches are grown
also. The end of the mountain range is in the south, though it is only the tip. The south has a few salt mines,
though much of the salt must be imported from other countries.
To the west, before you reach the mountains, you mostly find farmland. The area of farmlands
is not terribly large and is some swampland to the south of this area. The farmers grow most common crops, though only
potatoes and beans do well here. Though most farmers in Odeland raise some pigs or chickens and own a cow or a goat,
there are few true herders. However, There are some sheep farms in the hills leading up the mountains in the west.
The mountains have some iron and coals mines. There are also granite quarries that provide good stone for construction.
The western ducal town contains metal workers and serves as a trade center for sheepherders
and farmers. It has good weavers and leather workers. It serves to defend against marauding tribes of gobyns as
well.
Family
Family is very important. A wife and her husband or husbands and their children spend
a lot of time together working, and playing (mostly in winter for the last one.) Sex is a very open and honest subject
and permitted between consenting adults, in private, but once you are married, infidelity is frowned upon.
The spring fertility rites are the only open and public displays of sexual activity, though
it is talked about the rest of the year.
First marriages come about through arrangements, but parents often take their children's' wishes
into account. There is no dower system, but most people marry within their own class. There is always a contract
spelling out what each family is giving to help the new couple. Families compete for the honor of helping these young
couples or trios.
A woman can marry up to four husbands, though commoners do not do this often. She can
choose all her future husbands, after the first. Her first husband helps her select the future ones and has authority
over them.
Family names are passed down on the maternal side. The first born of their sex is the
heir. There are dowry gifts from both sets of parents when children get married. The new couples either live with
the wife's family, or build a new dwelling, depending on the situation.
Among farmers, everyone helps to raise the crops and animals. The wife does most of the
cooking, but the men are not exempt from keeping the house clean. The children must learn to do everything that is needed.
The wife is in charge of finances and is considered head of the family.
Extended families often live together. The oldest married female takes the role of head
of the family.
Heraldry and Clothing
The national flag is a rectangle of white cloth hanging like a banner. In the center
of the white cloth is a stylized black rose.
Odeland's coat of arms is a beautiful maiden, clad in a white gown, holding a black rose in
her right hand, with her left hand on her swelling stomach. Her blonde hair is long and free. A lion sleeps at
her feet.
Each noble family has it's own coat of arms. Newly made nobles also are given heraldic
devices. When a lord of any sort goes to fight in a war, she has a major device from her coat of arms put on her shield
and on her surcoat. Lords will often have his coat of arms, or that singular device, sowed onto the left breast of his
garments.
Nobles at court dress richly. The men wear tights and tunics. Over these tunics
they wear ornate topcoats. They generally wear their hair long and tied back.
Women at court wear long, slim dresses that flare out at the bottom. They are richly
decorated. Collars often extend to cover their entire necks, with open areas underneath. The display of cleavage
is common. There are a lot of different fashion trends that run through court, so trying to pin down a style is difficult.
Merchants, court servant and crafts persons in the city and ducal towns wear long fabric pants,
button down shirts and vests. Women may wear dresses on formal occasions, but otherwise dress like the men. There
is a great deal of diversity in hairstyles among this class. The richest merchants dress like nobles, hoping to actually
gain patents from the Queen.
The commoners wear dull, serviceable clothing in earth tones. Both men and women wear durable
pants and large, simple tunics that extend to mid-thigh. They wear heavy work boots as well. The women generally
keep their hair back in buns or braids. The men wear it short.
Seasons
(All seasons and months are called commonly by one word, though the proper title always
includes "Odella's".) The seasons and months are symbolic of the birth, life, sacrifice and rebirth of the Goddess
Odella. Ultra strict religious orders have short services every three hours, through the day, to reenacts the story.
They don't get much sleep. Local churches will have services at dust to represent Odella's death and at dawn to represent
her birth and rebirth. These are well attended by local peasants, who wish a blessing on their fields, animals and families.
The days of the week are merely called first day through sixth day. The seventh day is
called Odella's Day. It is common to use the second word in the name of the month alone in conversation, such as "It
is the 37th day of Labor. Rebirth is just around the corner!"
Odella's Rebirth (Spring)
Month- Odella's Labor
Month- Odella's Rebirth
Odella's Youth (Summer)
Month- Odella's Babyhood
Month- Odella's Childhood
Odella's Adulthood (Fall)
Month- Odella's Maidenhood
Month- Odella's Womanhood